#pragma once

#include "CoreMinimal.h"
#include "Characters/ExoPlayerCharacter.h"
#include "UObject/Interface.h"
#include "Interactable.generated.h"

UINTERFACE(MinimalAPI, Blueprintable)
class UInteractable : public UInterface
{
	GENERATED_BODY()
};

class EXO_API IInteractable
{
    GENERATED_BODY()

public:
    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Interaction")
    void Interact(AExoPlayerCharacter* playerCharacter);
};