ExoWest/Source/Exo/Public/Characters/Components/ShootingComponent.h

43 lines
1.0 KiB
C
Raw Normal View History

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Interfaces/Damageable.h"
#include "ShootingComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class EXO_API UShootingComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UShootingComponent();
UPROPERTY(EditAnywhere, Category = "Shooting")
float MaxRange = 2000.0f;
UPROPERTY(EditAnywhere, Category = "Shooting")
float DamageValue = 100.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Debug")
bool bShowDebugLine = true;
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
UFUNCTION(Category = "Shooting")
void Shoot();
//UFUNCTION(Category = "Shooting")
//void Reload();
};