ExoWest/Source/Exo/Private/Player/InteractionComponent.cpp

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#include "Player/InteractionComponent.h"
UInteractionComponent::UInteractionComponent()
{
PrimaryComponentTick.bCanEverTick = true;
}
void UInteractionComponent::BeginPlay()
{
Super::BeginPlay();
}
void UInteractionComponent::CheckForInteractable()
{
AActor* Owner = GetOwner();
FVector LineStart = Owner->GetActorLocation();
FVector ForwardVector = Owner->GetActorForwardVector();
FVector LineEnd = LineStart + (ForwardVector * InteractionDistance);
FHitResult HitResult;
FCollisionQueryParams QueryParams;
QueryParams.AddIgnoredActor(Owner);
bool bHit = GetWorld()->LineTraceSingleByChannel(HitResult, LineStart, LineEnd, ECC_Visibility, QueryParams);
if (bHit && HitResult.GetActor() && HitResult.GetActor()->Implements<UInteractable>())
{
InteractedActor = HitResult.GetActor();
}
else
{
InteractedActor = nullptr;
}
if (bShowDebugLine)
DrawDebugLine(GetWorld(), LineStart, LineEnd, FColor::Red, false, 1.0f, 0, 1.0f);
}
void UInteractionComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
CheckForInteractable();
}