ExoWest/Source/Exo/Public/Characters/ExoCharacterBase.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "ExoCharacterBase.generated.h"
UCLASS()
class EXO_API AExoCharacterBase : public ACharacter
{
GENERATED_BODY()
public:
AExoCharacterBase();
protected:
virtual void BeginPlay() override;
UPROPERTY(EditAnywhere, Category = "Combat")
TObjectPtr<USkeletalMeshComponent> Weapon;
};