ExoWest/Source/Exo/Public/Player/InteractionComponent.h

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#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Interfaces/Interactable.h"
#include "InteractionComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class EXO_API UInteractionComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UInteractionComponent();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Settings")
float InteractionDistance = 135.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Debug")
bool bShowDebugLine = false;
AActor *InteractedActor = nullptr;
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
private:
void CheckForInteractable();
};