fix: DeltaTime scaling not needed
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@ -85,7 +85,7 @@ void AExoPlayerCharacter::Tick(float DeltaTime)
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{
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{
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Super::Tick(DeltaTime);
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Super::Tick(DeltaTime);
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CrouchTimeline.TickTimeline(2*DeltaTime);
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CrouchTimeline.TickTimeline(DeltaTime);
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UpdateCameraHeight(DeltaTime);
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UpdateCameraHeight(DeltaTime);
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ApplyCameraOffsets(DeltaTime);
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ApplyCameraOffsets(DeltaTime);
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