// Fill out your copyright notice in the Description page of Project Settings. #include "Widget/WBP_PlayerUI.h" #include "Components/TextBlock.h" #include "Widget/UWBP_HpBar.h" void UWBP_PlayerUI::SetHp(float hp, float hpMax) { if (HPBar) HPBar->SetHp(hp, hpMax); } void UWBP_PlayerUI::SetAmmo(int ammo) { if (AmmoText) AmmoText->SetText(FText::AsNumber(ammo)); }