// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class ExoEditorTarget : TargetRules { public ExoEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V4; ExtraModuleNames.AddRange( new string[] { "Exo" } ); } }