// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "UWBP_Debuf.generated.h" /** * */ UCLASS() class UUWBP_Debuf : public UUserWidget { GENERATED_BODY() public: UPROPERTY(EditAnywhere, meta = (BindWidget)) class UUWBP_RoundProgressBar* ProgressBar; UPROPERTY(EditAnywhere, meta = (BindWidget)) class UImage* DebufImage; void SetTexture(UTexture2D* texture); void SetPrecent(float precent); };