// Fill out your copyright notice in the Description page of Project Settings. #include "Characters/ExoCharacterBase.h" AExoCharacterBase::AExoCharacterBase() { PrimaryActorTick.bCanEverTick = false; Weapon = CreateDefaultSubobject("Weapon"); Weapon->SetupAttachment(GetMesh(), FName("WeaponHandSocket")); Weapon->SetCollisionEnabled(ECollisionEnabled::NoCollision); } void AExoCharacterBase::BeginPlay() { Super::BeginPlay(); }