// Fill out your copyright notice in the Description page of Project Settings. #include "Characters/ExoPlayerCharacter.h" #include "GameFramework/CharacterMovementComponent.h" AExoPlayerCharacter::AExoPlayerCharacter() { GetCharacterMovement()->bSnapToPlaneAtStart = true; bUseControllerRotationPitch = true; bUseControllerRotationYaw = true; bUseControllerRotationRoll = false; } void AExoPlayerCharacter::BeginPlay() { Super::BeginPlay(); }