// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "WBP_PlayerUI.generated.h" /** * */ UCLASS() class UWBP_PlayerUI : public UUserWidget { GENERATED_BODY() public: void SetHp(float hp,float hpMax); void SetAmmo(int ammo); UPROPERTY(EditAnywhere, meta = (BindWidget)) class UWBP_HpBar* HPBar; UPROPERTY(EditAnywhere, meta = (BindWidget)) class UImage* AmmoImage; UPROPERTY(EditAnywhere, meta = (BindWidget)) class UTextBlock* AmmoText; };