// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "HealthBoxBase.generated.h" UCLASS() class EXO_API AHealthBoxBase : public AActor { GENERATED_BODY() public: AHealthBoxBase(); UPROPERTY(EditAnywhere, BlueprintReadWrite) float HealthValue = 75.0f; protected: virtual void BeginPlay() override; public: virtual void Tick(float DeltaTime) override; };