ExoWest/Source/Exo/Private/Characters/ExoCharacterBase.cpp
Foxim 594689b82b feat: add core gameplay classes and blueprints
- Add ExoGameMode class
- Add ExoCharacterBase class
- Add ExoPlayerController with basic movement and camera controls
- Add blueprints for ExoPlayerController and ExoGameMode
2025-02-12 19:10:23 +01:00

35 lines
753 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "Characters/ExoCharacterBase.h"
// Sets default values
AExoCharacterBase::AExoCharacterBase()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AExoCharacterBase::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AExoCharacterBase::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void AExoCharacterBase::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}