ExoWest/Source/Exo/Public/Characters/ExoCharacterBase.h
Foxim 594689b82b feat: add core gameplay classes and blueprints
- Add ExoGameMode class
- Add ExoCharacterBase class
- Add ExoPlayerController with basic movement and camera controls
- Add blueprints for ExoPlayerController and ExoGameMode
2025-02-12 19:10:23 +01:00

30 lines
682 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "ExoCharacterBase.generated.h"
UCLASS()
class EXO_API AExoCharacterBase : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
AExoCharacterBase();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};