Added initial player settings, including movement logic. Created Enemy class with basic structure. Implemented input handling for movement and camera control.
24 lines
455 B
C++
24 lines
455 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/Character.h"
|
|
#include "ExoCharacterBase.generated.h"
|
|
|
|
UCLASS()
|
|
class EXO_API AExoCharacterBase : public ACharacter
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
AExoCharacterBase();
|
|
|
|
protected:
|
|
virtual void BeginPlay() override;
|
|
|
|
UPROPERTY(EditAnywhere, Category = "Combat")
|
|
TObjectPtr<USkeletalMeshComponent> Weapon;
|
|
|
|
};
|