Added initial player settings, including movement logic. Created Enemy class with basic structure. Implemented input handling for movement and camera control.
22 lines
380 B
C++
22 lines
380 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Characters/ExoCharacterBase.h"
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#include "ExoPlayerCharacter.generated.h"
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UCLASS()
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class EXO_API AExoPlayerCharacter : public AExoCharacterBase
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{
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GENERATED_BODY()
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public:
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AExoPlayerCharacter();
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protected:
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virtual void BeginPlay() override;
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};
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