52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "Interfaces/Interactable.h"
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#include "GunBase.generated.h"
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UCLASS()
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class EXO_API AGunBase : public AActor, public IInteractable
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AGunBase();
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UPROPERTY(EditAnywhere, Category = "Shooting")
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float MaxRange = 2000.0f;
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UPROPERTY(EditAnywhere, Category = "Shooting")
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float DamageValue = 100.0f;
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UPROPERTY(EditAnywhere, Category = "Shooting")
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float FireRateCooldown = 1.0f;
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UPROPERTY(EditAnywhere, Category = "Shooting")
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float RecoilForceMultiplier = 1.0f;
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UPROPERTY(EditAnywhere, Category = "Shooting")
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float ReloadTime = 3.0f;
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UPROPERTY(EditAnywhere, Category = "Ammo")
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int32 CurrentAmmo = 10;
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UPROPERTY(EditAnywhere, Category = "Ammo")
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int32 MaxAmmo = 10;
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TSubclassOf<AActor> SceneItemClass;
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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virtual void Interact_Implementation(AExoPlayerCharacter* playerCharacter) override;
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};
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