Player automatically collect HP and ammo when standing on crates. Ammo is collected only for owned gun.
42 lines
828 B
C++
42 lines
828 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "Items/GunBase.h"
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#include "Characters/Components/ShootingComponent.h"
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// Sets default values
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AGunBase::AGunBase()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void AGunBase::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void AGunBase::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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void AGunBase::Interact_Implementation(AExoPlayerCharacter* playerCharacter)
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{
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playerCharacter->ShootingComponent->PickUpGun(this);
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Destroy();
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}
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void AGunBase::AddAmmo(int AddValue)
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{
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CurrentAmmo += AddValue;
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if (CurrentAmmo > MaxAmmo)
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CurrentAmmo = MaxAmmo;
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} |