43 lines
988 B
C++
43 lines
988 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Characters/ExoCharacterBase.h"
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#include "ExoPlayerCharacter.generated.h"
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class UInteractionComponent;
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class UShootingComponent;
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UCLASS()
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class EXO_API AExoPlayerCharacter : public AExoCharacterBase
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{
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GENERATED_BODY()
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public:
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AExoPlayerCharacter();
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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TObjectPtr<UInteractionComponent> InteractionComponent;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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TObjectPtr<UShootingComponent> ShootingComponent;
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UPROPERTY(EditAnywhere, Category = "Dodge Properties")
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float DodgeForce = 5000.f;
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UPROPERTY(EditAnywhere, Category = "Dodge Properties")
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float DodgeCooldown = 2.f;
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UPROPERTY(EditAnywhere, Category = "Movement Properties")
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float WalkSpeed = 600.0f;
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UPROPERTY(EditAnywhere, Category = "Movement Properties")
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float SprintSpeed = 1500.0f;
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protected:
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virtual void BeginPlay() override;
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};
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