ExoWest/Source/Exo/Private/Items/GunBase.cpp
Kubson96 e70f96df2c fix: fixed linetrace after locking character pitch
Fixed linetrace, because it was follow only horizontal axis after locking character pitch.
Added empty GunBase class with BP revolver item.
2025-03-15 13:48:39 +01:00

28 lines
506 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "Items/GunBase.h"
// Sets default values
AGunBase::AGunBase()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AGunBase::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AGunBase::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}