2025-02-12 19:10:23 +01:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "Characters/ExoCharacterBase.h"
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AExoCharacterBase::AExoCharacterBase()
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{
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2025-02-13 19:44:57 +01:00
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PrimaryActorTick.bCanEverTick = false;
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Weapon = CreateDefaultSubobject<USkeletalMeshComponent>("Weapon");
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Weapon->SetupAttachment(GetMesh(), FName("WeaponHandSocket"));
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Weapon->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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2025-02-12 19:10:23 +01:00
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}
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void AExoCharacterBase::BeginPlay()
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{
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Super::BeginPlay();
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}
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