ExoWest/Source/Exo/Private/Characters/ExoCharacterBase.cpp
Foxim 93b047dcfa feat: add basic player setup, enemy class, and movement input
Added initial player settings, including movement logic.
Created Enemy class with basic structure.
Implemented input handling for movement and camera control.
2025-02-13 19:44:57 +01:00

24 lines
469 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "Characters/ExoCharacterBase.h"
AExoCharacterBase::AExoCharacterBase()
{
PrimaryActorTick.bCanEverTick = false;
Weapon = CreateDefaultSubobject<USkeletalMeshComponent>("Weapon");
Weapon->SetupAttachment(GetMesh(), FName("WeaponHandSocket"));
Weapon->SetCollisionEnabled(ECollisionEnabled::NoCollision);
}
void AExoCharacterBase::BeginPlay()
{
Super::BeginPlay();
}