Added initial player settings, including movement logic. Created Enemy class with basic structure. Implemented input handling for movement and camera control.
24 lines
469 B
C++
24 lines
469 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "Characters/ExoCharacterBase.h"
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AExoCharacterBase::AExoCharacterBase()
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{
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PrimaryActorTick.bCanEverTick = false;
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Weapon = CreateDefaultSubobject<USkeletalMeshComponent>("Weapon");
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Weapon->SetupAttachment(GetMesh(), FName("WeaponHandSocket"));
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Weapon->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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}
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void AExoCharacterBase::BeginPlay()
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{
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Super::BeginPlay();
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}
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